Narrative Design: Interactive Storytelling

Foundations and practical techniques for narrative design in video games.

Coming Soon
Evgeni Puzankov ~250 pages eBook
Who is this for?
Developers who want to apply narrative design principles in their games.
Game designers who want to master interactive storytelling.
Students who want to deepen their understanding of pacing, suspense, and narrative structure.
Designed for game developers, designers, and students interested in interactive storytelling, this book introduces the fundamentals of narrative design for video games and shows how storytelling works within interactive systems. Rather than focusing only on theory, the book emphasizes practicing narrative design, helping readers understand how player choice, pacing, and structure shape the narrative experience.

You’ll begin by exploring the core foundations of narrative design, including choice spaces, exposition, and essential terminology used in interactive storytelling. As you progress, the book examines dynamic narrative metrics such as interactivity, exposition density, pacing, and suspense, providing a framework for understanding how narratives function in games. The book also introduces practical structures and interactive templates that can help developers design narrative systems more effectively, along with tools and techniques for editing, refining, and improving interactive content.
Table of Contents.
1. Introduction. (Coming Soon)
  • Who is this book for?
  • How to use the book.
  • Lucy - the guinea pig.
2. Basics. (Coming Soon)
  • What is Narrative Design. 
  • Choice Spaces.
  • Types of choice spaces and use cases.
3. Dynamic Metrics. (Coming Soon)
  • Introduction to dynamic metrics.
  • Interactivity vs Linearity.
  • Suspense and management of unknown.
4. Structures / Frameworks / Templates. (Coming Soon)
  • Not a substitute for creativity, just a helpful tool.
  • Example: nuclear option beatsheet calculator.
  • Macro vs micro (structure of a story; structure of a single scene).
5. Edit / Cut. (Coming Soon)
  • Editing for outliners.
  • Editing for discovery writers.
  • Polish vs cutting.
6. Player. (Coming Soon)
  • Player vs Player character vs Protagonists.
  • Player values.
  • Player resources.
7. Dialogues. (Coming Soon)
  • What’s a dialogue.
  • Types of dialogue.
  • Intro to character design.
8. Ending. (Coming Soon)
  • Ending vs Fail State.
  • Non-linearity.
  • Ending types.
About the author.
Evgeni Puzankov
Game Maker and Narrative Designer
Evgeni Puzankov is an award-winning narrative designer and game developer with more than 17 years of experience in the industry. He is also the curator of Briefs, a microfund and initiative supporting experimental game development. His selected works include Duck Date, Song of Farca, Roto Force, The Long Reach, and Baby Labor.
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