Limited Time Bundle, 54% OFF

The Unity Dev Bundle

Over 1,450 pages of practical content covering shaders, compute shaders, math for graphics, editor tools, and character customization, all bundled at a special price!

Bundle
Fabrizio Espíndola, Harrison Ferrone, Joseph Hocking, Nicholas Lever 6 eBooks
Who is this bundle for?
Technical artists who want to learn the shader language step by step, from beginner level to advanced.
Developers and artists seeking to build custom tools and streamline workflows.
2D and 3D devs wanting player-driven customization and advanced shader knowledge.
Building a game in Unity means wearing many hats. In a single week you might write a shader, debug a vector calculation, build a tool for your team, and design a system players interact with every session. Most learning resources only cover one of those roles, leaving you to piece the rest together from scattered tutorials. The Unity Dev Bundle brings together six books that cover the technical skills behind modern Unity development, from the math that drives every system to the tools and features that ship in the final game. It includes the Unity Shaders Bible, trusted by more than 15,000 developers, along with a complete guide to character customization by Joseph Hocking, author of Unity in Action.

You will start with Essential Math for Game Devs, building a solid foundation in vectors, matrices, and transformations that every other book relies on. You will then learn how shaders work in Unity with the Unity Shaders Bible, turn equations into procedural art with Shaders and Procedural Shapes in Unity 6, and move heavy workloads to the GPU with Mastering Compute Shaders in Unity 6. Finally, you will extend the editor itself with Unity 6 Editor Tools Essentials, and build complete customization systems for both 3D and Spine 2D characters with Unity Character Customization.
Content Included.
About the author.
Fabrizio Espíndola
Senior Technical Artist
Author of The Unity Shaders Bible and seasoned Senior Technical Artist and Programmer with over 11 years of expertise in the gaming industry.
Harrison Ferrone
Software Developer and Writer
Harrison Ferrone was born in Chicago, Illinois, and has worked at Microsoft, PricewaterhouseCoopers, and a handful of small start-ups, but most days you can find him creating instructional content for LinkedIn Learning or writing books on software development.. Throughout all of this, he’s bought many books, been owned by several cats, worked abroad, and continually wondered why Neuromancer isn’t on more course syllabi.
Joseph Hocking
Senior 3D Programmer
Joseph Hocking is a software engineer who specializes in interactive media development. His career has spanned video games, simulations, and XR (VR/AR) apps. Most of that time was using technologies like C#/Unity and JavaScript/WebGL, but he's getting increasingly Godot-curious. He also writes learning materials like the book Unity in Action, and has taught classes at the University of Illinois Chicago, the School of the Art Institute of Chicago, and Columbia College Chicago.
Nicholas Lever
Games Programmer and Educator
Nik Lever has worked for clients including the BBC, Mars Corporation and Cartoon Network. With degrees in both Graphic Design and Computer Science, he ran a small production company for most of his career creating commercials, training videos and educational content. Since 2018 he has created over a dozen popular courses on the Udemy platform teaching over 70,000 students, specializing in Unity and ThreeJS courses, and he has also worked directly with Unity’s URP team creating learning content including e-books, articles and videos.
Frequently Asked Questions.
What do the books include?
Our books are crafted to provide a deep understanding of each topic with step-by-step explanations, real-world examples, and practical exercises. Each book includes detailed chapters, illustrations, and code samples designed to help you build skills as you read. All of our eBooks are downloadable in PDF format, making it easy to access them offline anytime. Many books also come with supplementary downloadable assets or files to support your learning.
Do the courses/eBooks include updates?
Our books, which are published chapter by chapter, are also updated regularly until they are considered complete. This approach allows you to benefit from the latest information and improvements as you progress through the material. Once a book is finalized, it remains available in its completed form, and you'll have access to any free updates within the same edition that may include fixes and small improvements.
Can I download the eBooks?
Our eBooks are fully downloadable in PDF format, allowing you to access them offline anytime.
What do the Hardcover editions include?
Some of our books are offered in a special Hardcover edition through our partner Lulu. If you purchase one, you may also request the project files. If you get the Hardcover edition and don't have an account on Jettelly, we can also create an account for you automatically. Please reach us on [email protected] to get started.
Do you offer certificates upon course completion?
No, we currently do not offer certificates upon course completion. Our focus is on providing high-quality content and practical skills that you can immediately apply to your projects and portfolio.
How long will I have access to the eBooks/Courses after purchase?
You'll have lifetime access to any course you purchase, as long as Jettelly Inc. exists. This allows you to revisit the content anytime and learn at your own pace, without any time restrictions. If you have any questions regarding previous purchases, feel free to email us at [email protected]
Can I get a refund if I'm not satisfied with my purchase?
Unfortunately, due to the nature of our downloadable eBooks, we do not offer refunds. For Hardcover editions, we offer exchanges in case of print quality issues through Lulu. Regardless, if you have any questions or concerns, please reach out to our support team at [email protected], and we'll be happy to assist you.
What happens if I buy a product in development and it's never finished?
Jettelly will issue a refund minus taxes and admin fees.
Will I receive access to future new editions?
New editions of a book or course are considered separate products, and we may offer a discount to owners of the previous edition, at the discretion of the author and publisher.
- Skill level:
Beginner
Intermediate
Advanced
- Language: English, Español
- Software: Unity 6
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